Devlog 3

Published: (March 3, 2026 at 12:20 AM EST)
2 min read
Source: Dev.to

Source: Dev.to

Introduction

There has been a large gap since the last devlog—sorry about that. I’m not great at sticking to plans I make in my head, which is why I created a Milanote board (a fantastic website I highly recommend). I’m now back to outline the bare‑bones plan for my game.

Game Concept

The game will feature a small, Rain World‑inspired environment where the player progresses in a Minecraft‑style manner, gathering tools and resources, but with a much slower progression curve.

Lore

An alien race descended on Earth, waged war, and placed the surviving prisoners in containment cells for testing.

Ecosystem

  • The world will be a semi‑large area.
  • When one animal dies, another of the exact same genetic structure will be released into the environment.
  • All animals return to their “homes” (holes in the wall, similar to Rain World) at night.

Rain World’s creature AI system is a major inspiration for this project.

Technical Considerations

  • 2D vs 3D: I haven’t decided whether to make the world 2D or 3D.
    • 3D rendering in Scratch is nearly impossible, especially with extensive grass.
  • Sprite Layering: I plan to use the griffpatch method for layering sprites. When stamping a sprite, it must be placed behind another sprite to appear in front due to layering constraints.

Next Steps

This covers everything I’ve done so far in the planning stage. I will post major updates on the development progress as they happen.

Thank you for reading, and have a great day!

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