Building Blackjack for the Terminal: My First Python Project

Published: (January 16, 2026 at 09:43 PM EST)
2 min read
Source: Dev.to

Source: Dev.to

Introduction: The “Why”

For my latest programming assignment from Codecademy, I decided to build a terminal‑Blackjack game. I chose this project because I wanted to practice translating real‑world rules (like the complex logic of an Ace being either 1 or 11) into clean, functional Python code.

My goal was to create a game that felt interactive and “smart” enough to play against a dealer, all within a simple text‑based interface.

Here is a look at the gameplay loop, showing the deck shuffling, the deal, and the logic behind hitting and standing.

This project was a great way to dive deeper into Python’s core features.

Technical Highlights

Data Structures

I used a dictionary to map card ranks (e.g., 'J', 'Q', 'K') to their numeric values. This made it easy to efficiently calculate hand totals.

Shuffle

To ensure every game is different, I used Python’s random module. This replicates a real deck being mixed before it is dealt.

Game Logic & Loops

The core of the game is a while loop that keeps the “Hit or Stand” phase active until the player either stops or “busts” (goes over 21).

Dynamic Aces

One of the trickiest parts was the Ace logic. I implemented logic to check whether a hand exceeds 21 and automatically adjust an Ace’s value from 11 to 1 if necessary.

Full Project

You can explore the full logic, including how I handled the dealer’s AI and the game flow, on my GitHub:

View Terminal‑Blackjack on GitHub

Building this game taught me that the hardest part of coding isn’t just writing syntax; it’s planning for every possible user decision. Seeing the logic come together to successfully crown a winner (or bust a player!) was incredibly satisfying.

I’m looking forward to adding more features, like a save feature or a “shoe” to support multiple decks, in the future!

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