Building a Fully Interactive LEGO® Website Concept with Image-Based HTML Elements

Published: (December 20, 2025 at 05:07 PM EST)
2 min read
Source: Dev.to

Source: Dev.to

LEGO website concept

LEGO website concept detail

I’d like to share a personal project I’ve been working on: a LEGO® Website Redesign & Concept, built as a fully interactive, real‑time web experience. This is not a static mockup, screenshot gallery, or Figma prototype. The project explores what a LEGO‑branded website could look like if every visual and structural element were physically “built” from LEGO bricks — directly in the browser.

Live demo:

Additional visuals and project breakdown on Behance:

Project Idea

The core idea behind this project was to treat the website itself as a LEGO construction. Instead of traditional UI components, the interface is composed from:

  • image‑based HTML elements
  • background layers
  • strict spatial constraints inspired by LEGO geometry

Every tile, surface, and UI element follows the same fundamental rule set, creating a consistent, material‑driven visual language across the entire experience.

Technical Approach

Rather than relying on a visual editor or pre‑rendered assets, the site is driven by a custom JavaScript engine that manages layout, interaction, and composition in real time.

Key characteristics

  • UI elements are assembled from image‑based HTML elements and backgrounds
  • All components are aligned to a fixed 26 × 26 pixel grid, reflecting the underlying LEGO unit system
  • No static UI screenshots — everything responds dynamically to user interaction
  • Layout changes happen without full page reloads

This approach allowed me to experiment with how far a brand‑specific, material‑based UI system can be pushed using standard web technologies.

What’s Included So Far

  • Fully working live demo (not a mockup)
  • Editable tiles, stickers, colors, themes, and patterns
  • Mix of 2D, 3D, and hybrid LEGO elements
  • Real‑time interaction and layout changes
  • Custom rendering and composition logic in JavaScript

Work in Progress

This is an early version of the project. I plan to expand it significantly over time, especially by:

  • Introducing more complex LEGO elements composed from image‑based HTML elements and backgrounds
  • Preserving and extending the fixed 26 × 26 pixel grid system
  • Experimenting with new shading techniques
  • Applying performance‑oriented masking techniques
  • Exploring additional interaction and layout ideas

The project is intentionally exploratory and iterative rather than a finished product.

Why I Built This

The project is best described as a design + engineering experiment. The goal wasn’t to propose a production‑ready redesign, but to:

  • Explore unconventional UI construction methods
  • Test how strict visual constraints affect flexibility and performance
  • Experiment with brand‑driven, material‑based web interfaces

Feedback Welcome

I’d genuinely appreciate feedback — especially around:

  • Performance considerations
  • Architectural decisions
  • UX clarity
  • Scalability of this kind of approach

If you’re interested, you can try the live demo here.

Thanks for reading.

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