Building a Fully Interactive LEGO® Website Concept with Image-Based HTML Elements
Source: Dev.to


I’d like to share a personal project I’ve been working on: a LEGO® Website Redesign & Concept, built as a fully interactive, real‑time web experience. This is not a static mockup, screenshot gallery, or Figma prototype. The project explores what a LEGO‑branded website could look like if every visual and structural element were physically “built” from LEGO bricks — directly in the browser.
Live demo:
Additional visuals and project breakdown on Behance:
Project Idea
The core idea behind this project was to treat the website itself as a LEGO construction. Instead of traditional UI components, the interface is composed from:
- image‑based HTML elements
- background layers
- strict spatial constraints inspired by LEGO geometry
Every tile, surface, and UI element follows the same fundamental rule set, creating a consistent, material‑driven visual language across the entire experience.
Technical Approach
Rather than relying on a visual editor or pre‑rendered assets, the site is driven by a custom JavaScript engine that manages layout, interaction, and composition in real time.
Key characteristics
- UI elements are assembled from image‑based HTML elements and backgrounds
- All components are aligned to a fixed 26 × 26 pixel grid, reflecting the underlying LEGO unit system
- No static UI screenshots — everything responds dynamically to user interaction
- Layout changes happen without full page reloads
This approach allowed me to experiment with how far a brand‑specific, material‑based UI system can be pushed using standard web technologies.
What’s Included So Far
- Fully working live demo (not a mockup)
- Editable tiles, stickers, colors, themes, and patterns
- Mix of 2D, 3D, and hybrid LEGO elements
- Real‑time interaction and layout changes
- Custom rendering and composition logic in JavaScript
Work in Progress
This is an early version of the project. I plan to expand it significantly over time, especially by:
- Introducing more complex LEGO elements composed from image‑based HTML elements and backgrounds
- Preserving and extending the fixed 26 × 26 pixel grid system
- Experimenting with new shading techniques
- Applying performance‑oriented masking techniques
- Exploring additional interaction and layout ideas
The project is intentionally exploratory and iterative rather than a finished product.
Why I Built This
The project is best described as a design + engineering experiment. The goal wasn’t to propose a production‑ready redesign, but to:
- Explore unconventional UI construction methods
- Test how strict visual constraints affect flexibility and performance
- Experiment with brand‑driven, material‑based web interfaces
Feedback Welcome
I’d genuinely appreciate feedback — especially around:
- Performance considerations
- Architectural decisions
- UX clarity
- Scalability of this kind of approach
If you’re interested, you can try the live demo here.
Thanks for reading.