Bugs not dead: How to catch bugs in game code
Source: Dev.to

Bugs, crashes, glitches… Game development is full of them, and even experienced teams run into issues. While no game is perfect, that doesn’t mean we should stop chasing better quality.

What the talk is about
The speaker, Gleb Aslamov, developer advocate and static analyzer developer at PVS‑Studio, will walk you through:
- Common and less obvious reasons behind code errors.
- Real‑world bug examples from actual game projects (e.g., osu!, GZDoom, SanAndreas Unity).
- Development practices that help prevent bugs before release.
- Tools designed to catch issues early, including code reviews, testing, CI/CD, profilers, dynamic analyzers, and static analyzers.
You’ll also see static analysis in action, with warnings that reveal performance‑sensitive issues and other hidden problems in game code.
When?
June 2, 2026, at 1:00 PM UTC+1
Join the live talk and learn how to make your game code more reliable—one bug at a time.
P.S. Don’t forget to check your inbox to confirm the registration!