Apple Vision Pro team talks process behind designing newest visionOS 26 Environment

Published: (February 24, 2026 at 01:57 PM EST)
2 min read
Source: 9to5Mac

Source: 9to5Mac

Vision Pro M5

Apple Vision Pro Environments in visionOS 26

Apple Vision Pro can transport users from their physical surroundings into immersive Environments—whether the shores of Mount Hood or the surface of the Moon looking back at Earth.
With visionOS 26, Apple expanded its library with another planetary view, taking the immersive experience even further. Two members of the team share details about the intricate design process required to bring these virtual spaces to life.

In an interview with Cool Hunting, Yuri Imoto from visionOS Product Marketing and Matt Dessero, a Human Interface Designer at Apple, discuss how these spaces go from concept to reality.

“Nature is our base,” Dessero explains. “We ask ourselves what mood these environments are going to create for our users. Will it evoke a sense of calmness? Will it give focus? A sense of wonder?”

Design concept illustration

Design Collaboration with NASA JPL

The piece shows why Amalthea was chosen compared to Jupiter’s other moons. Without relying on LiDAR scans or physical photography, Apple turned to NASA’s Jet Propulsion Laboratory (JPL) to accurately theorize what the surface of Jupiter’s moon Amalthea would look like.

“What we found out from JPL was that this moon is actually created from rocks pulled together by Jupiter’s gravity and held together by ice. So they theorize that there’s a lot of ice on this moon… that’s what we tried to represent here.”

Designing Directly in Vision Pro

The team didn’t build these environments on traditional monitors. To ensure the scale and “feel” were correct, they designed the spaces while wearing the Vision Pro headset.

“The composition of what you’re seeing here was all done through me guiding an artist while inside headset,” Dessero explains. “It’s critical for layout. I mean, I can’t even tell you how critical it is down to the rocks, where all these pieces are in the foreground.”

Further Reading

The full article at Cool Hunting is a great read for anyone interested in VFX, photography, and UI design.

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