14 Design Mistakes Developers Make (and How to Fix Them With Examples)
Source: Dev.to
Using Too Many Font Sizes
Problem: Random font sizes make the UI feel messy and unplanned.
/* ❌ What devs often do */
h1 { font-size: 42px; }
h2 { font-size: 30px; }
h3 { font-size: 27px; }
p { font-size: 18px; }
.small { font-size: 15px; }
.tiny { font-size: 13px; }
How to Fix: Use a consistent scale and repeat it everywhere.
h1 { font-size: 2rem; }
h2 { font-size: 1.5rem; }
h3 { font-size: 1.25rem; }
p { font-size: 1rem; }
No Spacing System
Problem: Everything feels cramped or uneven.
Fix: Adopt a spacing scale (e.g., 4px → 8px → 12px → 16px → 24px → 32px → 48px) and apply it consistently.
.section {
padding: 24px;
margin-bottom: 32px;
}
Inconsistent Buttons
Problem: Different borders, shadows, and padding make buttons look unprofessional.
Fix: Define a single button ruleset and reuse it.
button {
padding: 10px 16px;
border-radius: 8px;
font-weight: 600;
transition: 0.2s;
}
button:hover { opacity: .9; }
button:active { transform: scale(.97); }
Using Too Many Colors
Problem: More colors do not equal a better UI.
Guideline: Limit the palette to five core colors:
- Primary
- Secondary
- Background
- Text
- Accent
Ignoring Hierarchy
Problem: Users don’t know what to look at first.
Fix: Structure content with clear visual hierarchy.
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- Big title → primary message
- Subtitle → supporting context
- Normal text → details
Centering Everything
Problem: Centered paragraphs are hard to read.
Fix:
- Center headings and hero text.
- Left‑align body paragraphs.
Low Contrast Text
Problem: Light grey text looks pretty but is unreadable.
/* ❌ Bad */
color: #999;
/* ✅ Good */
color: #1a1a1a;
Inconsistent Icon Styles
Problem: Mixing icon libraries looks amateur.
Fix: Choose a single icon set (e.g., Lucide, HeroIcons, Feather) and stick with it.
Full‑Width Text
Problem: Wide paragraphs tire the eyes.
Fix: Constrain line length.
max-width: 65ch;
No Visual Grouping
Problem: Elements float without structure.
Fix: Use visual grouping techniques such as:
- Cards
- Background blocks
- Dividers
- Consistent padding and spacing
No Interaction Feedback
Problem: Buttons feel dead.
Fix: Add hover and active states.
button:hover { opacity: .85; }
button:active { transform: scale(.97); }
Popups Everywhere
Problem: Popups are not a reliable navigation strategy.
Fix: Prefer inline components for contextual interactions.
Only Using Color for Errors
Problem: Relying solely on color is not accessible for color‑blind users.
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Not Testing Mobile‑First
Problem: Designs that work on desktop may be unusable on mobile.
Fix: Build with a mobile‑first approach.
.container { width: 100%; }
@media (min-width: 768px) {
.container {
max-width: 700px;
margin: auto;
}
}
Final Thoughts
You don’t need to “be a designer.” What you need are clear rules and a decision‑making mindset.
- Rules: Consistency, hierarchy, accessibility, and responsiveness.
- Design: Not decoration, but purposeful choices.