· software
High Performance GPGPU with Rust and wgpu
The Architecture of a Compute Application A GPGPU application differs significantly from a traditional rendering loop. In a graphics context, the pipeline is c...
The Architecture of a Compute Application A GPGPU application differs significantly from a traditional rendering loop. In a graphics context, the pipeline is c...
!Cover image for Building a Shader Compiler in Pure Go: naga Reaches v0.4.0https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,form...
The Problem: Go and Graphics Don't Mix Until Now If you've ever tried graphics programming in Go, you know the pain: - CGO hell – most libraries require a C co...